Tuesday, October 22, 2013
Fortunately my good friends over at bartertown had a solution, I could trade some of extra eldar vehicle hulls that I picked up in a trade a few years ago for two squads of bikes. These bikes have arrived. Some repair work was done last night and they are awaiting a fresh coat of paint and mustard tonight. I'm still not sure what to do with the list however. Namely the allied HQ. I think I have three main options.
Option 1: Khan- The big bonus for him is he has furious charge so his squad of bikes have more punch.
However his power weapon is base S4, instant death on a 6 is ok but I have learned from wraithguard that that doesn't do much most of the time.
Option 2: Captain on bike with relic blade with auspex and artificer armor- 10 more points but 2+ save instead of 3+, S6 always but no instant death capability. 1 less attack than Khan, 1 hammer of wrath instead of D3. Auspex to reduce cover saves. Also potential to give 3++ save by giving a storm shield but he already has a 4++ and it would mean shaving 15 points elsewhere (probably spiders)
Option 3: Chaplain on bike with auspex- I have one painted up, makes a squad fearless and reroll on the charge, S6 but only AP4, 35 points cheaper than Khan, 45 points cheaper than the captain, this would allow turning the squad of spiders into two smaller squads. Significantly worse stat line (-1WS, -1BS, -1W, -1A and -1 Init). The WS and BS loses don't really matter. He has the same attacks as the captain due to his bolt pistol. The wound hurts but not the end of the world. The big loss is the -1 Init. I think White Scars will be able to take advantage of the combat ends if no one is engaged at an initiative step rule, but only if they have a higher initiative character in the squad. It also doubles the chances of the squad failing their hit and run.
Other options: Chapter Master on Bike- great character but more points than I want to put into an allied detachment.. Librarian on bike- Don't have one but has some potential.
I don't think Khan is an option. If he isn't your warlord you miss out on the two of the three main advantages he brings, scout and a somewhat useful warlord trait. Furious charge is the only reason to take him but I am betting that math will tell me the chaplain is still better most of the time due to the extra hits.
For the record here is the rest of my list (by memory so might be off slightly)
HQ-Captain (see above)
Troops- 2 squads of 10 bikes with 2 grav guns and multimelta, veteran sergeant (one with powerfist, one with power sword and meltabombs)
Fast- Stormtalon with skyhammer
Heavy- Thunderfire Cannon
HQ- Farseer on bike
10 guardians with brightlance
6 bikes with 2 cannons
3 bikes with 1 cannon
Fast-8 Warp Spiders (or 2 squads of 5 if chaplain)
3 Shadow Weavers
Posted by steinerp at 9:54 AM