Day one of the Michigan GT is done. I am 3-1 and sitting in 10th place out of 54, so basically out of it with 10 games to go. I have gotten exactly 50% of the points availble in the total tournament so 1 point today and I am in top half. Played four good games so far, tried some new things, got a little lucky at times (and massively unlucky in my one loss). I still haven't remembered to use Spiritlock, ever. Wraithaxes are actually doing pretty amazing things to unsuspecting riptides. Here is my list (roughly). Suncannon is decidedly so so, forcing riptides to take a 3++ instead of overcharging guns but not much otherwise.
Farseer on bike
Spiritseer with stone of voice for twilight for 1 warp charge
5 wraithblades with axes
2 units of 5 wraithguard with cannons
3 wave serpents with lasers for each of the wraith units
2 units of 3 jetbikes with a cannon each
8 warp spiders
fire prism with holofield
3 shadow weavers
Wraithknight with suncannon
I played against this list at the GT.. It was very effective, highly mobile, with devastating firepower.. My tau army was totally outclassed by it.
ReplyDeleteThanks. I don't remember if it was you or someone else that I played that I talked to afterwards but all the tau I played that brought a fortification it really seemed to hurt more than it helped them. Mostly because it clumped them for the shadow weavers but also as in our game it gave me a clear assault point that they couldn't disperse from fast enough.
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